Chronicles Of Elyria Kicks Off Pre-Alpha Testing Today

Chronicles of Elyria. Over the past year, the developers have been hard at work on features that make up the core mechanics of the game, including basic and advanced traversal mechanics, combat, a combo system, character attributes and skills, basic survival mechanics (water, food, shelter), NPCs, Events via the Story Engine, procedural-generated dungeons, three explorable biomes, mobs, equipment, and more.

The current pre-Alpha build, however, will only be testing a few of these features, specifically traversal mechanics and procedural dungeon generation. Alpha 1 backers will be able to participate in a procedurally-generated obstacle course where they’ll get to test out different traversal types such as jumping across platforms and gaps, climbing across and jumping between walls, climbing and swinging on ropes, sliding and dive rolling, balancing on beams, and wall-running. Participants will also get to try out three races: the Neran, To’resk, and The Waerd.

“A variety of obstacles are assembled together by our procedural dungeon generator, and testers can select the difficulty of the obstacles in the course they want to play. Some are quite easy and most players should be able to get the hang of them with a little practice. Some are quite challenging and will take timing and precision to succeed!”

The pre-Alpha test is expected to run for three weeks. Unfortunately, this round of testing is covered by an NDA so we’ll just have to settle for twiddling our thumbs until Soulbound decides to reveal more information. You can check out the latest gameplay footage from the studio below. You can also make your way over to the Chronicles of Elyria official site for more details. No wall-running necessary. Unless you want to, of course.

Wetlands Soundscape | PrElyria (Pre-Alpha) Footage