Supercell: "2016 Was Our Best Year So Far" 372g2o

Despite 2016 being a year of flat growth, Supercell CEO Ilkka Paananen told reporters that 2016 is the company's "best year so far." I think I would be happy too if my stagnation meant only reeling in $2.3 billion. But Supercell raked in $1 billion before taxes, up from $897 million from the previous year. I'm sure Tencent is pleased. Supercell faced stiff [...]

Read more

Latest SuperData Report Predicts More Buyouts Of Western Publishers By Chinese Companies b6w4i

SuperData's latest report is out. Several predictions are included, but the one that stands out most is the prediction that "Chinese companies will scoop up 1-2 western publishers a month from here on." The prediction comes just over a week after it was announced that Jagex may be acquired by a Chinese mining company called Shandong Hongda. The full quote [...]

Read more

SuperData's 2015 Stats Place League of Legends And Clash Of Clans At The Top 65v61

Another year has ed which means it's time for new stats from SuperData Research. The year 2015 saw an impressive 8% year-over-year increase in the "worldwide digital games market" with total revenues of $61 billion—a record high. Digital console games are up 34% year-over-year. Mobile is up 10% year-over-year, ing for a staggering $25.8 billion of that revenue. "Social games" [...]

Read more

Game of War Tops US Mobile Revenue Charts 6k2u2p

New revenue numbers gathered by SuperData reveal the continued growth in mobile gaming. The combined revenues of the top 15 mobile games totaled $3.75 billion USD in the 12 month period between November 28, 2014 and November 27, 2015. That's a 5.5% growth in revenues compared to the same period last year. SuperData reports these numbers with Black Friday of each year [...]

Read more