Smite Gets New Goddess, Sol

Smite would be receiving a new Goddess, Sol. Sol, like her namesake, is made completely of fire. The character that you see is actually a "manifestation of Sol's power." The developers explain that "Sol herself is still driving across the sky."

Sol is a mage-type Goddess, but, as the initial reveal states, the goal with Sol was to "have flexibility in a number of different roles." She has a strong basic attack with one ability that augments it to deal even more damage. Her abilities are as follows.

  • ive : Unstable Manifestation
    • Sol gains Heat as she uses abilities and hits with Basic Attacks. She gains +1% Magical Power and +1% Attack Speed for every 3% Heat. At 100% Heat, Sol’s Basic Attacks gain +50% Damage. Heat decreases over time.
      • Basic Attacks : +5% Heat
  • Radiance
      Sol burns bright, gaining a large amount of Heat, healing herself over time for (5/10/15/20/25% of missing Health over 5s) and igniting the ground around her. Enemies that walk onto the fire take (30/60/90/120/150 + 25% of your Magical Power) damage every second. This ability provides 40/50/60/70/80% Heat. Cost: 60/70/80/90/100. Cooldown: 15s.
  • Stellar Burst
      Sol’s next Basic Attack explodes, creating a shockwave that travels out, dealing (40/70/100/130/160 + 35% of your Magical Power) damage. At full size, the wave retracts, dealing damage again and Slowing enemies. This ability provides 10% Heat. Cost: 60/65/70/75/80. Cooldown: 10s.
  • Disapparate
    • Sol burns down her manifestation, gaining movement speed (30/35/40/45/50%) and ignoring all movement penalties, while leaving a trail of fire behind her that damages enemies (20/40/60/80/100 + 25% of your Magical Power) every .5 seconds. After 3s Sol loses corporeal form for a short time and her trail explodes, Stunning enemies for 1.5s. Sol may leave her incorporeal form early. This ability provides 10% Heat. Cost: 60. Cooldown: 15s.
  • Ultimate: Supernova
    • Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies hit take (150/200/250/300/350 +50% of your Magical Power) damage are knocked back on the first strike, only taking 20% damage on successive hits. This ability generates 10% Heat. Cost: 100. Cooldown: 90s.