Riot Games Talks About Valorant’s Server Tech And Anti-Wallhack Measures

Riot Games talks about the measures they’re taking to ensure that Valorant, their competitive shooter, will run as smoothly as possible and will be protected from hackers and cheaters in a new video and dev blog.

To make sure that matches run smoothly and improve latency, Riot created their own ISP called Riot Direct to reduce the number of connections needed for players to connect to their local server. The studio will also be running 128-tick servers with smoothing technology and other features to help players land more accurate shots. Technical Engineering Lead David Straily and Technical Director Dave Heironymus talks about it in the video down below.

In the League of Legends’ Fog of War system. “League’s Fog of War system works because the game server withholds information about the positions of enemies until a client needs to display it,” explains Chamberlain. “I knew if I could implement something like this for VALORANT we could solve the problem of wallhacks because there would be nothing for the wallhack to see. If an opponent was behind a wall, we wouldn’t send their location to enemy players, keeping them hidden until they decided to peek the angle.”

Meanwhile, all Twitch streamers streaming Valorant will now drop closed beta keys. According to Riot, the number of keys that will be dropped will remain the same but hopeful fans will now have more choices when it comes to watching streams. Head over to the Valorant official site for more details.

Netcode & 128-Servers // Dev Diaries - VALORANT