Corepunk Producer Says Early Access Launch This Year Is ‘Very Realistic’ If Alpha 2 Goes Well

understandably so, but developer Artificial Core is making steady progress in the open-world fog-of-war MMORPG’s development. So much so, that the Ukraine-based indie studio is confident that they’ll finally be able to launch the game into early access this year, assuming that the next alpha test goes well.

“If people will enjoy it we’ll take a month to fix bugs and do a little polish and will go to EA, if they won’t, we’ll do another test,” said producer Eugene Kiver in a from “end of winter” to April with the testing pool bumped up to 10,000 players. The team is also weighing the pros and cons of doing a full server wipe prior to the game’s early access launch.

Kiver also touched on rebalancing the campfire system so that players won’t need to constantly run to one to heal up after every single fight. Every hero will also have access to any ive skill tree but players won’t be able to unlock every ability in a given spec tree. Mounts will also be coming to the early access version along with improvements to the reward system.

He also confirmed the game will still be buy-to-play with a non-pay-to-win cosmetics-only cash shop and promised to share more details on three new class specs soon.